So, this is my Dresden Files Rpg character. The people I am playing with are using power level, feet in the water. Still may tweek it a bit. :)
Name: Ransom Winter Age:
25
Template: Focused Practitioner
High
Aspect: Bounty hunting practitioner
Trouble: In debt to the Winter Court
Phase 1.
Background
Ransom grew up in the foster system in New York City. After
numerous beatings (and nearly dying) from different foster parents, he took to
the streets to make his own path. The lesson learned here was that he could
only trust himself and his instincts.
Aspect: Acting on
Instincts
Phase 2. Rising
Conflict
Ransom found two loves simultaneously. Lydia (daughter of the
Three Rivers casino owner) and craps. He loved craps, and was actually very
good at it, but as with most games of chance, his luck could change quickly.
His love for Lydia was met with some resistance by her father whom threatened
him to stay away from his daughter. Also, his growing debt to numerous “money
lending” operations (some even tied to the Winter Court) made for a dangerous
time in his life.
Things came to a head as one night as Ransom and Lydia were
walking down the street and were attacked by a bunch of thugs. Ransom fought
them off, but it was too late to save Lydia. Ransom vowed to find those
responsible.
Aspect: Lydia will
be avenged!
Phase 3. The story A run in with a vampire…or three.
Desperately needing money, ransom turned to bounty hunting. His
first mark seemed innocent enough to start, but ended up in a battle to the
death with two black court Vampires! Now there is a price on his head.
Aspect: Weirdness
magnet
Skills
Great +4 Conviction
Good +3 Contacts,
Lore
Fair +2
Athletics, Investigation, Rapport
Average +1
Discipline,
Endurance, Guns, Presence
Powers
-2 Channeling (spirit)
·
Necklace, two pair dice +1 discipline
-2 Ritual (scyring)
-1 The Sight
-0 Soulgaze
-0 Wizard constitution
1 focus item slot left
Stress
Physical
(Endurance) 000
Mental
(Conviction) 0000
Social
(Presence) 000
Consequences
1 extra
mental consequence
Focus
Items
Dice
Necklace (+1 offensive control, spirit) A necklace in the shape of two dice
(lucky 7), which allows
Ransom to focus on his offensive spells.
Athame (+1
defensive power, spirit) An Athame with a dragon hilt which allows more
power to poured into defensive spells.
Rotes
Kinetic
Blast (spirit attack, 4 shifts) Blasts an opponent with kinetic
energy. Weapon 4.
Hide (Spirit block, 3 shifts) Ransom and
one or two additional people standing with him. Seeing through the veil
requires a roll against a difficulty of Good (+3) unless he expends a shift
into persistence.
No comments:
Post a Comment