So, Bulldogs! was an odd read.
Not odd, in a bad way, but I have read quite a few Fate
books at this point and there are certain parts in each of them that I can
pretty much skip. The introduction to fate, this is how fate works parts of the
books.
This is not a criticism, but just part of the experience.
For the most part, Bulldogs! does not stray too far from
what Fate already does. The biggest difference is in its setting. It is hard to
look at this and not compare it to Diaspora, since they are sci-fi games using
the Fate system. They do go about their approach very differently though. Diaspora
is more of a hard sci-fi game where you get to create the system from scratch. There is a lot to like about that. Bulldogs! already has a setting
and allows you to jump into the game a lot quicker.
It also has a very Firefly feel to it, which is what drew me to the game in the first place. I would play either gladly, this one just hits what I want a bit more.
There are a couple of things this game a bit differently
than other Fate games.
First, the character creation is not as collaborative. That
doesn’t mean you cannot do as a group, but instead of your character being a
part of another’s phase, everyone is done separately. You do not get involved
with their “adventure type” phase and it gives you ideas on how to come up with
your aspects. Things like weaknesses, your homeworld, your profession, or ones
specific to the alien race you choose to play. It is unlike anything Fate has
done before, but it seems interesting.
Another interesting thing is the game suggests that you let
the GM be the captain. That is an interesting idea, but some people may want
the Firefly game and can you imagine someone not being Mal?
Then you get to make a ship (or you can choose one already
made), and off you go!
Secondly, there are the races I spoke of a moment ago. They
are:
Arsubararans-Human
like and pretty much everywhere.
Dolome-Huge,
blue, tripod-legged. Very loyal, but you probably don’t want to make them
angry.
Hacragorkans-green,
burly, tattooed, and man do they love fighting. It is what they excel at.
Ken Reeg-Slick,
smooth, and also green. They are manipulators of the highest order. Dealing
with them is always a risk.
Robots-Where
would the galaxy be without them? They come in just about every shape and size
you could imagine.
Ryjyllians- Catlike
and with retractable claws, they are fierce mercenaries that have a high code
of honor.
Saldrallans-Snake-like
and cold blooded. They were one side of the thousand years war. Their ruthless
pragmatism guides the Empire well.
Templari-Haughty
and purple, the Templari rule the Devalkamanchan Republic, guided by their
belief that they are genetically superior to all others.
Tetsuashans-They
are slug like and unlikely adventurers, but they seem at ease in space. They
have an affinity for piloting and ship-building.
Urseminites-They
resemble small teddy bears, but don’t let that fool you. They are angry and
murderous in temperament. Due to this, they tend to be despised by all.
The best part is that they also give you really good tools
on creating your own species. Which is most definitely what I want to do. They
give you a lot of examples of abilities to choose from, and it looks like it
would be fun to do.
The ship combat is handled a lot like normal combat, but it
seems like it would flow well, as each member can do certain things. From
piloting, firing cannons, repairing, etc.
Overall, it was a fun read and I really want to play this
pretty badly. I have wanted to play something that gets the feeling of Firefly,
and I think this could be it.
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