So, I did quite a bit of gaming this weekend. Here is what
happened.
Friday night. Star Wars D6 system
So +Jacob Poss ran a Star Wars one shot on Friday night. It has
been over a decade since I have played this game. I have very fond memories as
it had one of my favorite characters of all time…Janus Darklighter. A bad ass
Jedi that kicked ass and took names.
So, Jacob started by asking who are favorite star wars
characters were. Mine is Wedge Antilles. Survive TWO Death Star runs, leader of
Rogue Squadron and in the books helped take down Coruscant!
So, I played the brash pilot template. I had an A-Wing and
we also had a Jedi, a tracker, and a fighter droid. We were sent to find
certain pirates and get rid of them.
I got to have a cool scene where I kicked pirate ass that
were flying Z-95 headhunters (I know, right?). I flew circles around them,
killed a few, and then talked the rest out of fighting me, because they would just
end up dead.
Things went wrong as soon as I got OUT of my ship. Starting
rolling 1’s on the D6 (which meant you are screwed basically). Got shot a bit,
could not fight worth a damn and was saved by a teammate that just blew
everyone to hell with bombs. The poor Jedi? Was left behind for the most part
and had a very passive role in the game.
Saturday Slot 1. The
Quiet Year prep for an Apocalypse World game
So, we decided to run a session of The Quiet Year in prep
for our AW game coming up at the Gasp Day in Pittsburgh. The people I have
talked to about this never really gave this idea much of a chance, saying it
was not the best way to setup the other game. That is fine, I went to people
for their opinions and they gave them.
If you want to know a bit more about the Quiet Year, go here. As I am
not going to talk much about the game itself. I already did on a previous post.
http://rpg.drivethrustuff.com/product/110152/The-Quiet-Year
But the game went well, as we created a post-apocalyptic
world based in Pittsburgh. It was a nice
start to our AW game I think. The map is built out and there are a ton of NPC’s
in the game. Or we can choose to play any of them ourselves of course. But
needless to say there are plenty of things in the world that won’t like us. A
chopper gang roaming the roads, a Hocus that is trying to get followers, the
Frost Shepherds, a militant religious order. Just to name a few.
I still it to be a great start to our game.
Slot 2. Dungeon
World.
So, I decided to change my character from a fighter to a
thief. I am just much more comfortable with this type of character and the game
finally lived up to it hype as the session was oh my god, fun! We had a ranger
with a demented cat, a halfing druid, a barbarian, and my thief.
The funny thing is that between my backstory and how the
session started for me; somehow my thief got caught stealing, not once, but
twice. Hmmm.
So I was inside a mountain, trying to find a talisman for
the god Akatar, and started out being captured by kobolds. I know, right? I was
rescued by the others and they had found the Heartstone in the previous session
and were trying to escape. We then met with the Kobold King, whom turned into a
really angry fire creature and tried to smite us. While the fight was going on,
I found the talisman and some loot and helped in the battle (or tried I kept
rolling poorly). Eventually the creature was taken out and the barbarian became
their king. This was really cool and he now has two followers that give him a 3
armor and 3 extra damage in battle. Awesome! We eventually got out of the mountain;
I stole the heartstone from the druid and ran. In the most awesome moment I
have seen in gaming in a while, the druid changed into a bird chased me down. When
he found me, he dove towards me and shifted into a bear. In MID air! Also, he
made the transformer noise to go along with it, which had me laughing for about
5 minutes afterward. Needless to say, I gave the stone back and then they
finished their mission. Also, we were attacked by ratmen, as I was misled as to
the type of deity the amulet was actually for. We took them out with good
teamwork.
This was so much fun and I cannot wait to run it again.
Slot 3. Tabletop
Blockbuster
So, my friends +John Sheldon and +Brianna Sheldon are making their own game. It is
a genreless game that really showcases what an action movie would be like. I
have played it three times now in different levels of playtesting and we have
been in ww2 setting as super soldiers, a fantasy setting fighting dinosaurs,
and this time? A merc group sent into the Korean War to find an occult item of
some power.
I am not going to into the system much here, mostly due to
the fact that it is still being playtested. But you have power/weapons which
give you d6, and then you add relevant skills to it to add more. Then you roll
a crapload of dice to see what happens. 5 and 6 are successes and you compare
it to what the Gm rolled for the result.
You then create your character by choosing attributes,
powers, skills, weapons, and trait.
What makes this game so much is just how actiony it feels.
Our three characters were a vampire, The Sarge, and my character the Tank.
Nicolas the vampire was the Dracula type, not to be confused with the sparkly,
pansy ass vampires of our current age. The Sarge was the grizzled old veteran driving
our awesome military vehicle aptly named the Hammerhead. I was a big dude, with
even bigger guns and armor.
There is also a mechanic that allows you to define things in
the world, and another to allow you to re-roll missed dice. Very Fate Point in
some ways, but nicely added.
One phenomenal thing this game does it that it allows the
players to support each other in a way that is amazingly effective…and kickass
at the same time. First the Sarge had a power that gave us a bonus if he gave a
motivational speech. When he activates this as long as we are near him, we automatically
get 3 extra dice to use on our roll. Next, if the Sarge knows I am tussling
with that uber werewolf (which I was), he can say he is helping me by
distracting it with grenades or something. He the rolls and the amount of
successes he gets are added to may roll. Think about that for a second. My
character already started with 12 dice (weapon+attributes), plus the 3 dice for
the speech. Now I would get however many more dice if he succeeded the roll.
Holy hell, I had so many dice in my hands.
So, he would set things like that up. My character would do
things like kick doors down and say cheesy one line. Bad ones like when the
Sarge was worried that we were fighting werewolves, I turned to the “camera”
and say while lock and loading my gun, “It’s ok, they all bleed the same Sarge”.
It was like that all game long and awesome.
I am excited about his game. One because it is fun to play.
Two because John and Brie are really good at taking feedback about their game.
Everyone says they want honest input, but a lot of people then get offended
that you dared say something bad about their creation. Seriously? I have seen
the game improve from the first playtest they did back fall/winter. They go
about this the right way and actually listen to what people say. Which to me is
a no-brainer, but enough people don’t do that that it is nice to see when
people actually do.
One last thing, I got to play with +Stras Acimovic twice yesterday and it is always a great experience. So much freaking energy and creativity is brought to any game by Stras. Great stuff.
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