An update on things going on in my gaming world.
Hangouts. I have
not done much of this lately as my life got super busy in the last month or so.
I would still like to get some Fate Core in, and am planning on running Dragon
Age and Dungeon World soon. The community I started is still going well. You
can check it out here. https://plus.google.com/u/0/communities/101466247068767710475
I am still trying to find ways to make it better, but that
is kind of slow going.
Gaming. Have done
a bit of gaming on the weekends, which will continue this weekend at the Gasp
gameday here In Pittsburgh. Going to
play a bit of setup for Apocalypse world using The quiet year, then on to
Dungeon World and last either some Fate Core, or playtesting a game friends are
making.
Fistful of Fate. I
just recently started working on this hack again. There is some interest out
there and am trying figure out a good way to do a gunfight (high noon
style). I have made a few of the “classes”,
so I am ready to move on with this.
Kushara’s Fate. I have not done much on our game in the last
few months. Time has been crazy and I
have sitting back and watching all the Fate hacks out there.
I do have to say this. I am wondering how much of Fate I
actually want to use at this point. The aspects and skills are something I
still like. Although I want to change how the skills work since I am a bit
tired of the pyramid. It works, but I just want to see something different.
Which is why when I played a dragonriding Fate Core game over the weekend, I was surprised to see it did a lot of the same things I was thinking. I am not going to elaborate on
that as I don’t want to say too much about his game, but we had a lot of the
same ideas.
This is making me wonder if I have waited too long to really
make a Fate game? Everyone is hacking it to death and every time I think I have
cool idea, I see that someone else has had the same idea. This doesn’t mean I
have given up on the idea, but I just want to think hard about how much of it I
want to use. There is still a large part of me that wants to use some other
kind of dice mechanics (not that I know what), but we shall see.
Either way, I think it is time to start working on the setting
itself. We can do that as we figure out what we want to do with the game.
I think it's great that lots of people have gotten into FATE. I also think it is great that there are lots of different implementations of FATE. Not all have skill pyramids. Not all have very short skill lists. I am thankful for the new implementation in FATE Core because it has opened up so many design ideas for discussion. But I still really admire the design of other FATE games, especially Diaspora and Starblazer Adventures/Legends of Anglerre. And once Nova Praxis and Mindjammer 2 come out I am pretty sure things will change again...in some very dynamic and enriching ways.
ReplyDeleteI also dig other systems.
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