So, Saturday, I picked up the Dragon Age Rpg...cuz it was
dirt cheap. I have wanted to read through it
before, since I am such a huge fan of the game on my ps3. I must have beaten
that game 5 different times. L O V E D it.
So, I was excited
when I opened the box when I got home. Inside? A players guide, GM's guide, a
map of Ferelden, and a bag with three of cheapest looking d6’s I have ever
seen. I think they took them out of yatzee or something.
I knew beforehand
that this was a fairly, rules light kind of game...but damn. It really is. I
personally don't have too much of a problem with it, but I know others would.
Especially those that like a bit of crunch to their game.
So after rolling
stats. Wait. Rolling stats? It actually makes you choose the ability and then
roll to see what you get. I have never been a fan of this way, and would allow
anyone to change that if I ran this. So, anyways, you can choose to be a
wizard, rogue, or a thief...just like in the game. You can also choose
backgrounds that allow you to get other skills. Nothing to out of the ordinary
here. Then you choose focuses, which allows you to add a +2, to any die roll it
associates with. So a +2 to sneaking if you chose that as your focus. Character
creating did not exactly break the chains of the industry, but it did seem
pretty quick.
The books were small, and very quick reading. Again, nothing out
of the ordinary, and the book on how to run the game was almost boring at
times. The artwork was not too bad…nothing great, but definitely worth looking
at.
The mechanics are very simple. 3d6+ability (like strength) +focus
and you compare it to the total. The one thing that was sort of interesting is
the dragon die. Just choose a different six sides die to be that one and when
you are making a roll and succeed, check the dice. If any two of the three dice
are the same number, you then check and see what number the dragon dice is. You
get that amount of points to use in stunts. For example, if you are healing,
and this happens, you can use stunt points to heal for an additional amount. It
seems like a nifty little device, to break up the mundane system it seems to be
using. I like the idea behind it.
It also comes with a starting adventure that seems more like a
tutorial than anything. Reading, it felt like it was holding my hand at the beginning
of Skyrim. Not bad, just kind of generic. But it is free and not a bad way to
start. I would just tweak it a bit.
Overall, this game is mostly going to appeal to the fans of the
video game. Which to be fair isn’t a bad thing. IT would also be a great game
to start people out with. Other than that, I am not sure how many other people
are going to be too excited about it. I would definitely play it, but I fit in
their demographic pretty easily. But as a rules light kind of game, I think it
could be a lot of fun.
Rating. 6.0 out of 10.0
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