So, if you know anything about me, you know that I am huge
lover of the Fate Core system. So, I finally got the books in the mail recently
and am posting my review.
Now, there are six settings in the book and I am going to be
reviewing them from my least favorite to most favorite.
Saying that, please understand something. It is impossible
to love everything the same. Some of the settings are interesting, but just
don’t hit my particular niche in gaming. That doesn’t mean they still aren’t
really cool (or that I would not play them). I just don’t’ want people to think
I did not enjoy all of them…just some more than others. J
Tower of the Serpents
by Brennan Taylor
Initially one of the ones I was most excited about, since I
am a huge fantasy gamer. It was simple and clean and sets up a small setting
with different factions in the city. This is both what I appreciated and was
the thing I liked the least about it.
I am not sure if that was intentional (although it does look
that way). This is one of the settings that would be the fastest one to start
immediately. So, I am torn with it, as part of wish it was more complex, and
another part of me appreciates the direct approach.
White Picket Witches
by Filamena Young
This is another setting that I have a hard time getting my
mind around. I love the setting of Moon Island and the idea behind it. There is
a lot of cool stuff that was done to make this really feel like a dramatic tv
show.
Not really my niche setting wise for the most part. That is
not saying anything bad about this, but it feels like it would be a show on CW.
Which can be a lot of fun (as I do want to play it), but not the setting that
really tugged at me. I did LOVE the “monster” npc’s they created at the back of
it. There was some cool stuff, and the idea of the compel flashback was cool as
well.
Fight Fire by Jason
Morningstar
Wow, what a unique setting! Of all the settings that came
out of the Kickstarter, this was one of the ones I was most interested to read.
Mostly due to the outside of the box idea of it.
It did not fail to deliver.
Just the idea of you being part of a firefighting crew is
kind of cool. You have to trust each other, but that also doesn’t mean there
isn’t some drama available there as well. Also, the rules are on how fire is an
active thing are very well done and interesting as hell.
Lastly, Jason did a good job of example fires and even had a
nice appendix with a glossary and table to help you on your way. Cool stuff.
Burn Shift by Sarah
Newton
There is a lot that makes this unique. It is a
post-apocalyptic world that not only deals with mutants, survival and such. But
also adds community to the game. This is a cool thing as it allows the player
more options in the game. Not only can you play your character, the scope of
the game is increased by having potential issues with other communities.
They give you 9 different themes, which is a nice variety
for a campaign game in this world. They aren’t anything earth shattering, but
they don’t have to be.
The ability to play a mutant, techie, human, and others give
a lot of options for character creation. A nice bestiary is included as well.
A lot of options are available here and it looks awesome.
Wild Blue by Brian
Engard
The old west+ super powers=awesome. Not sure what else you
need to say.
I love the idea of the players being wardens for the Queen.
Maybe it is my love of good versus evil, but it just feels right to me. Another
great thing is that each power also has a cost. It is a nice balance that can
create a lot of cool drama in the game at worst (best) possible time. This is a
very easy and cool thing to implement.
Example. Walk on air as if it were solid, but cannot say something that is not true.
You have a kickass power, but it comes at a cost that can be
a lot of fun to play with in the game. I love the idea of this and the options
are limitless.
There is just enough world information to really dig into if
you wish. I love campaign games and I think you could do that pretty easily
with this setting. A pleasure to read.
Kriegszeppelin
Valkrie by Clark Valentine
Of the twelve settings, I may be the most excited about this
one. There is something about being a fighter pilot aboard a zeppelin, hunting
down a cyborg bent on world domination. Yep. That is all I need. But there is
some cool stuff here. Like the 12 pilots you can choose, half of them are women…and
they all seem different. The nice
addition of Hemingway being on the Zeppelin is kind of cool and how fame is
used to push the pilots to the limits (which also could mean betrayal, lying,
etc).
All of this was very neatly laid out by Clark Valentine. I
also like that it had an actual walkthrough on the plot. Yes, you can change it
up however you want, but not everyone is good at that. Very easily could slip
this into a spirit of the century game as well. I really want to play this one.
Overall
There was not one setting in here I would not play. I
obviously like some more than others, but that is how it should be as we are
all different. I am really excited to start reading the second book and I will
have a review of that as well when I am done.
Awesome.
Its Burn Shift, not Burn Notice...though I would like to see Michael Weston in the post apocalyptic wasteland...
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