Showing posts with label call of cthulhu. Show all posts
Showing posts with label call of cthulhu. Show all posts

11/18/12

My dungeons and dragons hypocrisy...


So a good friend of mine has decided he wants to run a 2nd edition Dungeons and Dragons game. I said I was interested in play. If anyone has followed me at all the last few years they know how I feel about D&D at this point. For those of you that do not know, let me explain.

The very first game I ever played (way back in 1991), was D&D. Except for the first encounter where I died and nearly quit the game forever (a story for a different day), I became hooked. It was not the easiest game to learn, but I got the hang of the rules and such and enjoyed myself.

It became a gateway for other games as well. Call of Cthulhu, Shadowrun, Cyberpunk, and Champions to name a few.

But over the years something happened.

I got burned out of the game. Our gaming group played it pretty consistently for a few years and I just lost all the desire to play the game at all. We used 2nd edition, which was the game I started playing back in the day. We then decided to go to 3.5, which is where my disconnect began. I have never liked any other version other than 2nd edition, and that has not changed to this day. I especially have no interest in 4th edition, or the 5th that is coming out.

But I also began to have an irrational anger toward the game. This was right when I started playing indie games such as Spirit of the Century, Dog’s in the Vineyard and the like. I was fascinated by the newer games coming out that seemed (at least to me) be more about the story and less about the fighting.

So, for years I have argued against playing the game and focused on the indie games I love. If someone brought it up in conversation, I would voice my displeasure and move on.

That brings us to today. My friend never even thought of asking me if I would want to play…for obvious reasons. We were together last night with a few other people and it came up and I said I would like to play. He seemed shocked, especially since I think I had even made a comment out D&D earlier.

I am such a hypocrite. But I also just want to game and the 2nd edition D&D is one that I know and can at least enjoy.

I even find myself oddly looking forward to it. Now I am off to amazon to find me a 2nd edition players handbook!

11/1/12

Games I am reading...

So, not much has been happening lately. I am building up momentum to start game design again. But in the mean time, I am currently reading the following games:

Call of Cthulhu
Diaspora
The Mistborn rpg
The One Ring
Our Last Best Hope
Trail of Cthulhu

Some of these I have read, but most of them I have not. I am always looking for a new game to play, and there is so much out there I have not even touched as of yet. I still plan on trying to play in some games using Google+ hangout feature. I love what they have done with that, and there is so much more they can do in the future.

I am still going to read all of the fate games I own (which is now 4) and try to get the ones I do not own. It is good to read everything about the system I plan on making a game from.



7/15/12

Gaming day! 7-14-12

So, yesterday was an interesting day at the gaming day. It lasted all day and was in Pittsburgh, and it proved so much just how important an efficient GM can be. 

The day started with Spirit of the Century. THe idea was to play the module called Hell comes to Hollywood, which is a tie-in to the book Dinocalpyse now by +Chuck Wendig The premise was simple, the wold has been attacked by dinosaurs! You must defeat them at all costs!

It was a lot of fun. I played a sneaky type chraracter, while the two others played an academic, and a bruiser. It never got TOO hard, but was hairy a few times, but overall we overcame all of the obstacles and saved the day. The only down side to the day was that since it was such a fighting kind of game, our academic did get to do as much as she could have. She did have guns and had a few good moments, but nothing that really showcased whom she is. That is not anyone's fault since it was a one shot game that took place in about 3 or so hours.

But the gm did a great job of moving the game along and I was reminded why this game is so awesome. You can do whatever you think you can do, you just have to be creative and be able to explain clearly what you are trying to do.

The second game was called Monster Hearts, which is hack of Apocalypse world (there seems to be a few of those), where you played angsty teenagers at a school. Yet, the characters in our game was tho chosen (think buffy), a ghost, and a third I cannot remember, but it had something to do with snakes.

The rules of this game were a little odd to get used to at first, since that is the way apocalypse world apparently runs. I am not going into the mechanics cuz I still don't feel great and don't have the energy to remember them. Needless to say there were interesting, but the person that ran the game did a good job of moving things forward.  

The last game of the night was Call of Cthulhu, one of my all time favorites. This did not go well at all. First of all, the GM did not do a good job (at least I think) of running it. It is a four hour one-shot and we spent the first almost an hour making fishing and cooking checks. We were on a boat in the everglades, but I have a philosophy that you do not roll for things that don't matter. The game turned out to be someone that wanted to play CoC as a D&D adventure. CoC is not really that kind of game. You're job is usually trying to investigate what is going on and try to find a way to fight the creatures....without fighting them head on if you can. Cuz that way leads to death.

Just never got into his style and all he wanted to do was throw a bunch of people into a situation where they had no choice but to fight. That is not what this game is to me..and I was not enjoying it before I got sick again. Which was bad, toothache, nausea, dizziness. Awesome!

Just not a good time in that game, but a good day overall.

7/1/12

So, I guess I still really don't like the D20 system.


Apparently, I still have a major dislike of anything d20.

This is not me bashing the system as much as just realizing that I don’t want to have anything to do with it.

To be fair, I got into gaming playing D&D 2nd ed, and still have fond memories of that game. It was the game that got me into gaming in the first place. So without it, I may have never got into gaming at all. For that I am grateful.

It started in 1991, and I played that game (along with others such as Call of Cthulhu, cyberpunk, champions, etc.) for a good decade. Then I had a few years where I did not play anything, mostly due to not being able to find people to play with.

Then I moved to NYC in 2003 and started my own sci-fi/fantasy book club. From that I found people wanting to game, and we started playing 2nd ed again. It was fun, especially getting to introduce new people to gaming. I had a blast.

Then it changed.

I started to get bored with the game, and a few other things happened at the same time.  The first thing was an introduction to the indie game scene by playing Spirit of the Century. This changed how I viewed gaming and I started to go into a different direction. The second thing that happened is that we started to make a game and I realized our game was just a clone of D&D.

I don’t think we meant for that to happen, but it did.

Not to mention at this time it seemed like every game was becoming a d20 game.  Or it could be that I was so burned out of D&D that it ruined other d20 games as well.

So, anyone that knows me already knows this.

But last weekend we were at half-price books, and I came across and old star wars box set for 7 bucks. Part of me remembered that Wizards made a D20 star wars game, but I blocked that part of my mind and could not wait to get back home. See, I had played star wars years before it was a D20 game and it was AWESOME.

So, when I got home, I started reading the book and realized it was the Wizards version which was D20. It was so disappointing to me, and once I got a few chapters into the game, I was already done with it. It just annoyed the hell out of me. lol.

So, apparently, even though I have not played a d20 game in probably 4 years or so, I am still annoyed with the system enough that I don’t even want to read the book in a setting I love. This may never change, and if that is the case, that is ok.

I have enough indie games I love to make up for it.

8/31/11

Setting is everything...

I did a post talking about mechanics a few weeks ago, and how problematic they can be.  Mechanics are an important part of the game, but it is never what hooks me into one.  Don't get me wrong, there are mechanics in a game that I really like, but that is never why I want to play the game.  

But that is never what actually hooks me into a game.  First thing is always the setting.  I look at the games I have loved in my life, and the first thing that usually sticks out is the setting the game uses.

  • Call of Cthulhu.  Dark, gothic setting based on H.P. Lovecraft stories.
  • The Dresden Files Rpg.  Urban fantasy setting, based on The Dresden Files by Jim Butcher
  • Dogs in the Vineyard.  Set in the Old west, tumbleweeds going by, rough land and people.  
  • Dungeons and Dragons.  We played in the Forgotten Realms setting, which I love
And others that I may not have liked (or haven't playe)
  • Vampire: Dark Ages
  • Shadowrun
  • Dread
  • 3:16

So, to me, setting is one of the most important aspects of the game.  But there are a few types.  

There is a physical setting the is created from the ground up.  The Forgotten realms setting is like that.  They created people, places, gods, maps, etc.  So much information that you as the GM just have to find a place to start your adventure.  I am a big fan of this type of setting.  I love information about the world and it was the first rpg I ever played.

Then you have something similar, but a little different.  The Dresden Files RPG has a world of canon that if you have read the books, you are very familiar with.  Yet, you also get to create the city it takes place in, along with places, npcs, aspects, and characters.  Amazing stuff.  I love both of those, because they have so much information about the world.  I am an information junkie.

Then you have games where the setting could be entirely based on a time period or genre.  Spirit of the Century based on the 1920's, where you characters are pulpy.  Again the location of the game can be wherever you wish, but the setting itself is based on the pulp aspect of it.    

Then you have a game like Hollowpoint, where the setting can be whatever you wish.  But no matter what, you are a badass that has a job to do.  Kicking someone elses ass.  You can do all kinds of actual settings for this.  You can be renegade cops, starship troopers, assassins, knights of the crusade, or the seven samauri. The setting is inter-changable

The bottom line is this.  I love settings, and that is how I get hooked.  This is why when talking about our own game, I want to nail the setting.  We are creating a game from the ground up, which is a daunting task.  But one that I am excited for and I think it will be awesome.

8/1/11

Character death


A lot has been said today on Google+ concerning character death in rpg’s. So, I thought I would put my two cents in.

I think a lot of it depends on three things. The game you are playing, the GM, ad your fellow gamers.

The game.  Dungeons and Dragons has always been a game that you could potentially die. It is a combat first game that has only gotten more so as time goes by. My very first D&D character(and first rpg experience) did not make it five minutes in the game. I have seen seriously bad ass characters bite it cuz the GM rolled a few 20’s and wiped them out. It has happened to me both as a player and a gm.

Then you have a game like Spirit of the Century. I am not saying you cannot die in this game, because you can. But I have always felt like it was a game that the pulp heroes are created to succeed. Oh and look awesome doing it. Swinging by a chandelier, defusing a bomb, escaping off of a airship that is on fire…those type of thing . But then you take the Dresden Files, which uses the same Fate system for the most part. All of a sudden, you can g.t taken out fairly easily (or concede). Is just how much more dangerous that game is.

 Last, you have Call of Cthulhu. Not only can your character die, but it is just a matter of time until you lose your mind. I love this fucking game and need to play it again. Sorry, I do tend to get distracted b all things Cthulhu.

Yes, there are other type of games out there, this was just a small example. 

The GM.   This can so many ways depending on whom is running the game. I used to game someone that was a marine, and it was damn duty to try to kill us…oh and quickly. But I have also ran with people that seem to shy away from trying to kill you. Make your life difficult, but not kill you

I am somewhere in the middle. I want there to be a threat of death, but I don’t want it to be all the game is about.

Oh, and don’t think that the GM isn’t affected by his mood. I once went into a situation just after fighting with my girlfriend at the time. I was in a pissed off mood and because of that wanted the players to die. It isn’t really cool when this happens, but it does.

Fellow gamers.   Again, not everyone has an opinion on this. But not knowing how they will react can bring an epic sized temper tantrum.

So a few tips about character death. Especially when it comes to new gamers.
  • If it there first time playing, you may not want to kill them. Remember the D&D character I mentioned earlier? It took me almost three hours to have people explain the game and make a character. It was D&D 2nd edition and I made a wizard. I had 3 hp, and I died in the first fight. I was so pissed I almost left and to this day have never played a wizard in any other game.
  • NO ONE likes to die their first time out. You want them to come back, not be pissed off that the DM killed you. Gaming should be fun and people want to do kick ass things. They cannot do that if you are killing them five minutes into the game. Give them time to enjoy it as much as you do…and then kick their ass. J
  • Don’t assume you know how they will react. In that same campaign of D&D (about 3 years later) another play had a seriously bad ass wizard. Powerful spells, magic items galore, etc. His character died by a dragon. He was so pissed off, he quit the game and never came back. Was a bit much really, but was a serious hissy fit.
  • Talk about it. It helps if you are on the same page. If you are running the game, ask your players how they feel about it. Hell, if it is that dangerous of a campaign, they may even make a spare character just in case. I have done that.
  • Don’t be a dick. If you do kill a character, try not to gloat about it. I have seen that and it is just such a douche move. I have been on both sides of this and when you realize just how much of a jerk you were….that is such a crappy moment. You can lose the respect of everyone at your table quickly this way.
Keep in mind that theseare just my opinions, and if you don’t agree with them…that is fine.

7/16/11

Gaming and horror, and Cthulhu, oh my!

One of my favorite game of all time is Call of Cthulhu.  Back when I first started gaming I started out with 2nd edition Dungeons and Dragons.  That game will always have a special place in my heart, but after playing it for a year or so…I needed to play something different.  Then a friend of mine introduced me to two things that changed my life a bit. 

The first was Call of Cthulhu.  What a great game, where you get crazier the more you play it.  Not to mention it was set in the 1920’s, which made the setting that much more dark and gloomy.  That was always driven home by the artwork you have seen associated with the game (and others like it) since.  The second thing I was introduced to was H.P. Lovecraft.  Not every one of his stories were what you would consider “good”, but the imagination it took to write them was crazy to me. 


I have loved horror since I was a kid.  I remember being really young and I was at a drive-in to see the Exorcist.  I was a terrified child, and it scared me so much I could not even watch it.  Which is funny, because I am still too afraid to watch that movie.  But my love of horror took off after that.  Do you remember just how creepy the first Nightmare on Elm Street was?  It is easy to laugh at now, but it came out when I was around 14.  That movie gave me nightmares for weeks. 

Then you have horror novels, which I tend to not get into as much anymore.  I feel like everything has been so commercialized that it is hard to be afraid of them anymore.  I remember when vampires and zombies used to be scary.  Now you have Twilight and all those ridiculous mash up books with zombies.  The most recent I read for my book club was about The Beatles, whom were zombies.  This book made me so mad I wanted to find the author and smite him somewhat. 

So that brings us back to gaming.  I started playing CoC when I was around 22 or so.  I remember sessions of that game that were terrifying.  I kind of miss that.  Now I am 40 years old, and sadly I realize the older we get, the harder it is to be afraid.  Imagination gets replaced with pragmatism and logic.  Don’t get me wrong, my inner child is still running the show, but it much harder to be afraid now.  Maybe that is because life is scary and I have looked down the barrel of a gun before.  We have things like 9/11 to remind us of how frail we actually are. 

That is not to say that other people have any problem with this.  Roleplaying as rule means you have to step outside of yourself and buy into whatever setting the game you are playing uses.

I have not really played many new games that deal with fear.  I still plan on playing Don’t Rest Your Head with my gaming group at some point.  That game has the capability of being creepy if the right person runs it.  I also really like Trail of Cthulhu.  It just brings me back to when I was a 22 year kid learning how to game.  Not to mention, I am a big fan of the Gumshoe system Pelgrane Press came up with.  I have played that game 5 or 6 times and I love, love, love it.  I also still want to play Mutant City Blues, but that is a whole different type of game. 

Which brings me to the game they made last year that I REALLY want to play.  Fear Itself. http://www.pelgranepress.com/site/?page_id=420


I only found out about this recently, and boy does it look promising.  I want to have that feeling of walking down in to a basement and wondering if something is going to try to eat my face.  (Smile).  I miss the adrenaline rush of that type of feeling.

So, I guess the questions I am asking myself, is can I still be afraid of things in the dark?  I hope so.  I would love to find a game that can bring all of that feeling back.  That tension of knowing something dark and dangerous is around the corner. 

What are your thoughts on this?  What games out there has the kind of feeling I am looking for?  Suggestions?