After going back and looking at the work, Chris, Henry, and myself did, I realize this is going to be something that needs to be figured out by us. I know everyone that makes a game goes about it differently. I know some people like to work on the mechanics first, and then figure out everything else. While others create the setting and build mechanics around it.
I am not sure since the one part of this I have struggled with the most is coming up with a new mechanics system. I worked on it for almost a year and every time I came up with something I thought was cool, I saw someone else already had something like it.
That has been the most frustrating part of all of this. Setting (which I will talk about next) is going to be a lot longer to do, but easier to create. Maybe easier isn't the right word, but it will be more enjoyable.
There are a lot of people out there that blog about mechanics a lot. I try to read through them when I can. I see how creative people can be. It is nuts, the things people think of. Then you have the people that take someone else's game, and tweak it. Like the D20 games or Fate (to name a few). How do people feel about that? Is it ok to do that because of how much they like the setting? I have thought a few times of what our game would like using Fate...but that is cuz of how much I love the system. I personally have no problem with it since every once in a while someone will do this and a setting will catch my eye (like Bulldogs!).
Then there is the excitement of creating something new. Something we can call ours. But that is hard since so many people have already created so many different things. I still like this idea as well.
As I said, it is issue. :) It isn't anything that we figure out today, but it is something I am thinking about after reading what we created so far.