Showing posts with label a fistful of fate. Show all posts
Showing posts with label a fistful of fate. Show all posts

3/6/13

A gaming update...


An update on things going on in my gaming world.

Hangouts. I have not done much of this lately as my life got super busy in the last month or so. I would still like to get some Fate Core in, and am planning on running Dragon Age and Dungeon World soon. The community I started is still going well. You can check it out here. https://plus.google.com/u/0/communities/101466247068767710475

I am still trying to find ways to make it better, but that is kind of slow going.

Gaming. Have done a bit of gaming on the weekends, which will continue this weekend at the Gasp gameday here In Pittsburgh.  Going to play a bit of setup for Apocalypse world using The quiet year, then on to Dungeon World and last either some Fate Core, or playtesting a game friends are making.

Fistful of Fate.  I just recently started working on this hack again. There is some interest out there and am trying figure out a good way to do a gunfight (high noon style).  I have made a few of the “classes”, so I am ready to move on with this.

Kushara’s Fate.  I have not done much on our game in the last few months.  Time has been crazy and I have sitting back and watching all the Fate hacks out there.

I do have to say this. I am wondering how much of Fate I actually want to use at this point. The aspects and skills are something I still like. Although I want to change how the skills work since I am a bit tired of the pyramid. It works, but I just want to see something different. Which is why when I played a dragonriding Fate Core game over the weekend, I was surprised to see it did a lot of the same things I was thinking. I am not going to elaborate on that as I don’t want to say too much about his game, but we had a lot of the same ideas.

This is making me wonder if I have waited too long to really make a Fate game? Everyone is hacking it to death and every time I think I have cool idea, I see that someone else has had the same idea. This doesn’t mean I have given up on the idea, but I just want to think hard about how much of it I want to use. There is still a large part of me that wants to use some other kind of dice mechanics (not that I know what), but we shall see.

Either way, I think it is time to start working on the setting itself. We can do that as we figure out what we want to do with the game.


2/26/13

Episode 2 of Fate Points

So, +Jacob Poss and I just finished our 2nd episode of Fate Points. We were lucky enough to have the awesome +Filamena Young on to talk about White Picket Witches and other projects she is working on.

As always, we appreciate people watching this and any comments you have. We want to make this a great thing and am always willing to listen to your feedback.

Don't forget that in two weeks, we will have +Jason Morningstar on to talk about Fight Fire which was on the Fate Cork kickstarter as well.


1/7/13

A Fistful of Fate

So, I have been playing around with an old west idea for Fate Core. I am now calling it a Fistful of Fate.

It is a town in the old west.

A town on the edge.

A town in trouble.

A town named Serenity Hill.

I just found the idea of having gunslingers in a game awesome. Everyone on the planet is making some kind of hack of Fate Core (which is a great thing), and this is one of the ideas that just make smile. Pit a posse of lawmen (or women) against a rough outfit of lawbreakers, a town on the edge with two families at war, and possibly a third that no one will see coming.

So, as of now, I am just trying to get the skill list done in a way that I am comfortable with. It is the old west, so the skills should have that feel. This is probably not the finished list as I keep coming up with more slang and ideas from other people as to what they should be called.

Each skill then lists what isn't normal name would be in Fate.


Backbone=will
Banditry=burgarly
Betting=gambling
Bluff=deceit
Cohorts=contacts
Fisticuffs=fighting
Six shooter=guns
Horsemanship=riding
Law=Investigate
Long gun=rifle
Lore=knowledge
Quickness=alertness
Rope use=lassoing
Silver tongue=rapport
Skulking=stealth
Spot=awareness
Sympathy=empathy
Threaten=intimidate
Tough=endurance
Wealth=resources
Wilderness=survival


It is still a work in progress, but I am getting a lot closer to running the game.